The end result is actually a little bit more plot than the original game had to offer, mostly conveyed through holograms of talking heads that appear every so often, but all this can be safely ignored, should you so choose. Brio would disagree, promising to send his minions after Crash unless he can collect the gems Brio needs to shut down Cortex’s space station. Given the game’s subtitle, he is obviously telling nothing less than the absolute truth. He claims that this is to invent a machine that will prevent a solar flux from destroying Earth. While on an errand to pick up batteries for Coco’s laptop, Crash is recruited by Cortex to travel across the world and collect 25 more of these crystals for him. (Apparently, Tawna dumped Crash for Pinstripe, the mobster potaroo from the previous game.) Meanwhile, however, Cortex has survived his confrontation with the bandicoot, stumbling upon a cave with a powerful crystal on it. Sanity Island with his previously unmentioned younger sister Coco. Whether it’s the pinnacle of the series or if that honor goes to the game that follows depends on which fans you ask, but there’s no doubt that this game is a classic in the PS1’s platformer selection.Īfter defeating Cortex, Crash went on to lounge around on N. A sequel, of course, was inevitable, and thankfully, this sequel would fix just about every issue the original game had, leading to a game that’s far easier to recommend. Despite this, the way it filled a whole in the PlayStation’s library that was opened with the arrival of games like Super Mario 64 made it a massive success. The original Crash Bandicoot was a solid start, but it had quite a few issues, not the least of which was its punishing difficulty.
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